Sunday, December 30, 2007
Wednesday, December 19, 2007
Tuesday, December 18, 2007
Wednesday, November 28, 2007
Expreimenting and having fun
It's the hight of crunch time at Sheridan college, but what the hay, I gotta have some fun!
John has sparked my curiosity with the Gross/Lozzi idea, so I had to finish up my assignments and obey my urge to experiment.The medium I used- Acryla by Holbien. This Japanese brand is a mix of gouache and acrylic, it's the easiest medium I've ever used, I've got to thank instructor Tim McCormack for introducing us to it. It's got very stable consistency, it's fun to mix and stroke, you can get straight into painting without struggling too much to get used to the material. The Brush I use is by Deserres (no 6) It's sold at the Canadian art supply store Loomis (Also known as Omar Deserres) For it's cheap price it's surprisingly stable, sharp and professional.
First I mixed the color for the wall and rolled it on the entire image, later rolled the color for the floor.
I cut out friskets from cels for all the major shapes, and used them with rolling, sponge and brush.
This is the first try which I don't consider to be very successful, it looks too much like a Garfield background. except for using different colors I took notes to try new sponges, the sponges I used in here are hardly noticeable, slick industrial sponges you use for cleaning are too moist and have too little texture. My roommate Mitch introduced me to sponges he uses (in the picture above) which are more natural looking and have great patterns and textures.
I also discovered that the sponge picks up the paint better if you apply it on using a brush, and not by dabbing the sponge in the paint, You'd have to mix so much more paint for that to work. Another note I took for the rug in this image, is to color the light color first and apply the dark color later, so that the light color would show through.
So I traced the layout again, and this time planning the whole painting process in advance. I tend to get distracted when I paint and let the paint itself lead my brush, but that doesn't work if I want control over my painting.
I also took note of the color mixing. I realized the previous color choices were boring because the mix was too even. ( i.e. 50% blue, 50% white)
The color I mixed for the wall this time consisted mostly of light gray (30-40%) a bit of vardian, carmine , yellow and sky blue (All varying percentage) I used a bit of all the colors in this list for every other color I mixed to try and create a family of colors.
This is the result, the scan isn't completely accurate to the real life colors, I'm not sure how to get it right except for playing with the contrast/hue/saturation. I also added a digital snapshot which shows slightly different colors.
Now to study for the "Art in a cultural and social context" exam and essay,
G'nite!
John has sparked my curiosity with the Gross/Lozzi idea, so I had to finish up my assignments and obey my urge to experiment.The medium I used- Acryla by Holbien. This Japanese brand is a mix of gouache and acrylic, it's the easiest medium I've ever used, I've got to thank instructor Tim McCormack for introducing us to it. It's got very stable consistency, it's fun to mix and stroke, you can get straight into painting without struggling too much to get used to the material. The Brush I use is by Deserres (no 6) It's sold at the Canadian art supply store Loomis (Also known as Omar Deserres) For it's cheap price it's surprisingly stable, sharp and professional.
First I mixed the color for the wall and rolled it on the entire image, later rolled the color for the floor.
I cut out friskets from cels for all the major shapes, and used them with rolling, sponge and brush.
This is the first try which I don't consider to be very successful, it looks too much like a Garfield background. except for using different colors I took notes to try new sponges, the sponges I used in here are hardly noticeable, slick industrial sponges you use for cleaning are too moist and have too little texture. My roommate Mitch introduced me to sponges he uses (in the picture above) which are more natural looking and have great patterns and textures.
I also discovered that the sponge picks up the paint better if you apply it on using a brush, and not by dabbing the sponge in the paint, You'd have to mix so much more paint for that to work. Another note I took for the rug in this image, is to color the light color first and apply the dark color later, so that the light color would show through.
So I traced the layout again, and this time planning the whole painting process in advance. I tend to get distracted when I paint and let the paint itself lead my brush, but that doesn't work if I want control over my painting.
I also took note of the color mixing. I realized the previous color choices were boring because the mix was too even. ( i.e. 50% blue, 50% white)
The color I mixed for the wall this time consisted mostly of light gray (30-40%) a bit of vardian, carmine , yellow and sky blue (All varying percentage) I used a bit of all the colors in this list for every other color I mixed to try and create a family of colors.
This is the result, the scan isn't completely accurate to the real life colors, I'm not sure how to get it right except for playing with the contrast/hue/saturation. I also added a digital snapshot which shows slightly different colors.
Now to study for the "Art in a cultural and social context" exam and essay,
G'nite!
Sunday, November 11, 2007
Friday, November 2, 2007
Wednesday, October 31, 2007
searching for an expression
Tuesday, October 30, 2007
Slab walk part 1
John has asked me to animate a 10 beat double bounce walk with his character slab. A double bounce is something only cartoon characters can do, since it's impossible to bend down as you are pushing yourself up without interrupting the initial motion.
OH! I forgot to add, before I started drawing my keys I broke them all down clearly on one sheet and numbered them, so that I wouldn't be lost while animating.
I drew Keys for a walk with a constant body
And one with a leaning body
John thought the lean was good, so I carried on from there.
OH! I forgot to add, before I started drawing my keys I broke them all down clearly on one sheet and numbered them, so that I wouldn't be lost while animating.
I drew Keys for a walk with a constant body
And one with a leaning body
John thought the lean was good, so I carried on from there.
Sunday, October 21, 2007
Hecklin' Hare
After seeing John's tutorial I immediately started my own copy. I dedicated 3 hours to this drawing.
This was one of my first attempts. I analyzed the picture more before I went any further
I found it a bit hard to explain it just by words, so I drew out parts of bugs as I was pointing out their details. As I kept going, the image built itself, I had no intention of using this one as my copy, It was drawn to note the following things:
Head: from the mid line devision, screen left part of the face (with stretched eye) fills 20% of the head, screen right fills 80%. The squashed eye fills 50% of screen right, about 30% on the right is left for head space, and reaction for the cheek squash, the other 20% is between the squashed eye and the mid line.
The socket for the right ear is following the same plane of the right eye, and squashing down a bit, as a reaction to the brow. The left ear does the opposite as a reaction the the raised brow, it's higher and closer the the mid line. The angle for the ear is straight, the curve of it defines the form. Bugs' shortest hair touches the middle of the left ear.
Bug's lower lip aligns with the bottom of his snout on screen left, and curves up until the cheek is formed on screen right.
The neck connects at the bottom of the head, it is thickest at the connection point, and narrowest above the connection with the torso, it widens again when it connects. The top of Bugs' neck is squashed due to the tilt of his head.
Bug's belly is curved, and his back is a bit more straight and flat compared to it, His arm overlaps his spine, the shoulder is the widest part of the arm.
After I understood these points I re-drew bugs and kept comparing it with the original, to get as close as I could.
This was one of my first attempts. I analyzed the picture more before I went any further
I found it a bit hard to explain it just by words, so I drew out parts of bugs as I was pointing out their details. As I kept going, the image built itself, I had no intention of using this one as my copy, It was drawn to note the following things:
Head: from the mid line devision, screen left part of the face (with stretched eye) fills 20% of the head, screen right fills 80%. The squashed eye fills 50% of screen right, about 30% on the right is left for head space, and reaction for the cheek squash, the other 20% is between the squashed eye and the mid line.
The socket for the right ear is following the same plane of the right eye, and squashing down a bit, as a reaction to the brow. The left ear does the opposite as a reaction the the raised brow, it's higher and closer the the mid line. The angle for the ear is straight, the curve of it defines the form. Bugs' shortest hair touches the middle of the left ear.
Bug's lower lip aligns with the bottom of his snout on screen left, and curves up until the cheek is formed on screen right.
The neck connects at the bottom of the head, it is thickest at the connection point, and narrowest above the connection with the torso, it widens again when it connects. The top of Bugs' neck is squashed due to the tilt of his head.
Bug's belly is curved, and his back is a bit more straight and flat compared to it, His arm overlaps his spine, the shoulder is the widest part of the arm.
After I understood these points I re-drew bugs and kept comparing it with the original, to get as close as I could.
Saturday, October 20, 2007
Slab sans Ernie
John's character Slab, One of George Liquor's cousins
In the process of completion, I kept comparing my drawing with the original, to see where corrections need to be made.
The final lines are very close. The differences: his screen right eyebrow is a bit high, and the back of his head is a bit too wide and rounded, his shoes a bit big.
Another go
Friday, October 19, 2007
Tweety with an expression
Wednesday, October 17, 2007
Tweety's profile
Here are a few things I noticed while drawing Tweety's profile
Tweety's head is like a baby's head, its very human in the way it's constructed. Our craniums are designed to protect our brains, Tweety's cranium is curved in a very similar way.
The Cerebellum is the round point at the bottom back point of the brain, the farthest back point is curved to contain it. The highest point is at the top back part, curving down to the forehead, which contains the frontal lobes. The part of the forehead closer the the scalp is called Frontal Eminence, and the part of the forehead closer to the eyebrows is called Gabella, the middle part between those two looks a bit sunk-in on human profiles, it may be decorated with worry lines, depending on how optimistic you are.
In cartoons we curve that to look more appealing, Tweety's farthest (and curved) point would look flat or sunk-in on human profiles. His cheek follows a curve from the back of the head and the eye, it covers the eye a bit.
His feet can be thought of as flattened corn kernels, the flatter part being the heel, and the rounder part being the toes, separated by a center line. his toes reach his heel.
His torso can be seen as a fat bean, The fatter part being the tush. The curve is much like real babies, only exaggerated and cutie-fied.
His wings are like tiny chicken wings, no palms unless the scene calls for it. I find that a lot of curved shape can be sketched with a "figure 8" approach, it creates a pleasing silhouette which you can later "flesh out" by deciding where to overlap your finishing lines.
Tweety's head is like a baby's head, its very human in the way it's constructed. Our craniums are designed to protect our brains, Tweety's cranium is curved in a very similar way.
The Cerebellum is the round point at the bottom back point of the brain, the farthest back point is curved to contain it. The highest point is at the top back part, curving down to the forehead, which contains the frontal lobes. The part of the forehead closer the the scalp is called Frontal Eminence, and the part of the forehead closer to the eyebrows is called Gabella, the middle part between those two looks a bit sunk-in on human profiles, it may be decorated with worry lines, depending on how optimistic you are.
In cartoons we curve that to look more appealing, Tweety's farthest (and curved) point would look flat or sunk-in on human profiles. His cheek follows a curve from the back of the head and the eye, it covers the eye a bit.
His feet can be thought of as flattened corn kernels, the flatter part being the heel, and the rounder part being the toes, separated by a center line. his toes reach his heel.
His torso can be seen as a fat bean, The fatter part being the tush. The curve is much like real babies, only exaggerated and cutie-fied.
His wings are like tiny chicken wings, no palms unless the scene calls for it. I find that a lot of curved shape can be sketched with a "figure 8" approach, it creates a pleasing silhouette which you can later "flesh out" by deciding where to overlap your finishing lines.
Saturday, October 13, 2007
Ballet Tweety
My first attempt
Surprisingly it was pretty close, I didn't need to change anything major that would call for re-drawing, only a few corrections. such as the the size of the feet, eyes, arms and angle of the hair.
Now I wanted a graceful Ballet pose, the first one I just drew straight out of my head, it lacked clarity.
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